TODO ==== new specials row: 2 cubes, 2 toruses, 3 pyramids, 1 flag redesign the visuals to emphasize the fact that they are regular, square pyramids- five sides when combined also, they aren't all pyramids themselves, they are each 1/3rd of the same pyramid Flat Stack -> Tower? Constructed Pyramid -> ? Pyramid Stack -> Pyramid Tower?, Flats -> Circles/Cylinders? make Collapse rules more readable by turning them into concrete steps SECTIONS ======== Description How To Play Attacks Basic Pieces Structures Setup Variants Glossary Credits DESCRIPTION =========== CCC (working title), also known as Collapsable Construct Collision, is a competitive, abstract two-player board game. The goal is to destroy your opponent's Pyramids, before they can destroy yours. An array of 3d shapes are at your disposal. HOW TO PLAY =========== Each player must pick one of the two colours to play as. Choose who goes first by any method you like. If playing multiple games in a row, the loser of the previous game goes first. If the previous game was a draw, you are not allowed to play again today. During your turn, you must select a piece of your colour to take an action with. If a piece is adjacent to the opposing Nice Flag, and it is not a Pyramid or a Structure with Pyramids, it cannot be selected. There are three possible actions: A) Move a piece onto an empty space, following its movement rules. B) Move a piece onto an opposing piece, following its attack rules. B) Activate a Power of a piece, if eligible. Your opponent then takes their turn, and play continues in this way until the end of the game. The game ends on the conclusion of the turn in which either player's Pyramids are destroyed. The winner is the player whose Pyramids still stand. If both player's Pyramids are destroyed during the same turn, the game ends in a draw. ATTACKS ======= Steps ----- 1) Move your piece onto an opposing piece, following its Attack rules. 2) Remove 1 Strength from each piece. 3) If either or both pieces has 0 Strength remaining, they are destroyed. Move destroyed pieces off of the board. 4) If both pieces remain, repeat from step 2. Things to note -------------- Strength that is lost from an Attack can never be regained. The piece is permanently weakened, and thus easier to destroy. If a Structure is being Attacked, only the top-most piece loses strength. When it's destroyed, the next piece that was below it can lose strength. If a Structure is Attacking, only the bottom-most piece loses strength. When it's destroyed, the next piece that was above it can lose strength. Structures can perform multiple Attacks in one turn, by Collapsing. Flats are able to Hop over opposing Flats, instantly destroying them and ignoring the Attack phase. Toruses of the same colour share Strength. Attacking either one lowers their combined Strength. Once their Strength reaches 0, they are both destroyed. Cubes and Nice Flags cannot Attack. Cubes cannot be destroyed, meaning that any piece attacking one will be destroyed. Nice Flags can be recreated after being destroyed, they are never permanently out of play. BASIC PIECES ============ Flats ----- Description: The most common piece, and the front line of offense. They have 1 Strength. Each player has 16 Flats. Movement: Flats can move one space left, right, or forwards. If there is a Flat of the opposing colour that is diagonally in front of it, it is considered to be in its movement range. Attack: Flats move onto any opposing piece within its movement range to Attack it. Powers: If there is an opposing Flat that is eligible to be Attacked, and has an empty space on the other side of it, it may be Hopped over. Move the Flat into said empty space, and destroy the opposing immediately, ignoring the Attack phase. After the first Hop, more Hops can be done over adjacent opposing Flats in any direction, enacting a Hop chain. A Hop chain can continue as long as a player wants, until it runs out of valid options, or if the player declines to continue. Flats can not hop over Flat Stacks. Special: Flats of the same colour can be moved onto each other, which creates a Flat Stack (see Structures). Cubes ----- Description: While harmless by themselves, they can be a thorn in the opponents side. They have infinite Strength. Each player has 2 Cubes. Movement: Cubes can move in any direction for one to five spaces, as long as the destination space is empty. Cubes can move over any other piece, except for opposing Nice Flags. Attack: Cubes cannot attack. Powers: Any piece that Attacks a Cube is destroyed instantly. Special: Because Cubes have infinite Strength, they can never be destroyed. Toruses ------- Description: Strong, but awkward, pieces that are good for taking down Pyramids. They have 10 Strength in total. Each player has 2 Toruses. Movement: Toruses can move orthogonally for any number of spaces, but cannot move over any piece. Attack: Toruses can move onto any opposing piece currently adjacent to it, or immediately reachable in its movement range, to Attack it. Powers: Toruses can move onto and Attack Pyramids, or Structures that have Pyramids on top. Special: Toruses of the same colour share Strength. Attacking either one lowers their combined Strength. Once their Strength reaches 0, they are both destroyed. Nice Flag --------- Description: A pleasant piece to help liven up the mood. They have "COOL MOVE" written on them. They have 1 Strength. Each player has 1 Nice Flag. Movement: It can move onto any empty space, anywhere on the board, as long as you did not move it during your previous turn. Attack: The Nice Flag cannot attack. Powers: When moved, you must compliment the opponent for their most recent turn. Be positive, not sarcastic. This means that the Nice Flag cannot be moved on the very first turn of the game. If the Nice Flag has been destroyed, an action can be spent placing it back in its starting space. To do this, you must give a compliment on the opponents strategy across the whole game. Special: Any opposing piece that is adjancent to the Nice Flag cannot move, or use any Power. If both Nice Flags are next to each other, neither of them can be moved, until one is destroyed. If a piece is being moved past the Nice Flag, it stops in the first space that is adjacent to it. Pyramids and Structures with Pyramids on top are immune to the effects of the Nice Flag, even when Collapsing. Pyramids -------- Description: A set of three powerful pieces, in Small, Medium, and Large sizes, that are vital to protect. Small Pyramids have 2 Strength, Medium Pyramids have 4 Strength, and Large Pyramids have 6 Strength. Each player has 3 Pyramids. Movement: Pyramids can move in any diagonal direction for any number of spaces. Attack: Pyramids can move onto any opposing piece within its movement range to Attack it. Powers: Two Pyramids of the same colour can swap places. This does cannot involve Structures. Special: Pyramids can move onto larger Pyramids of the same colour, which creates a Constructed Pyramid (see Structures). Pyramids cannot in any way move onto smaller Pyramids, ie. trying to move the Medium Pyramid onto the Small Pyramid. The Small Pyramid can move onto a Medium > Large Constructed Pyramid, to make a Small > Medium > Large Constructed Pyramid. Pyramids can move on top of Flats or Flat Stacks of the same colour, which creates a Pyramid Stack (see Structures). Pyramids can also move on top of Pyramid Stacks, as long as it obeys the size rule. If a player loses all of their Pyramids, they lose the game at the end of the current turn. If both players lose their Pyramids during the same turn, the game ends in a draw instead. STRUCTURES ========== Flat Stack ---------- Description: A tower made out of of 2 to 5 Flats, making them more dangerous than usual. Strength is equal to the number of Flats in it. Movement: Flat Stacks can move one space orthogonally. Attack: Flat Stacks can be moved onto any opposing basic piece to Attack. Flat Stacks can Collapse onto other Structures to Attack them. Powers: A Flat Stack can be Collapse by picking one or more Flats in the stack, and choosing an orthogonal line for them to move through. The line must start where the Flat Stack began the turn, and can only be crossed in one direction. Each space the Collapsing Flat Stack is crossing through must have one or more Flats dropped onto it. Resolve the Attack, if any, before continuing. Flats can be dropped onto a Flat or Flat Stack of the same colour, up to the maximum of 5 Flats in one Flat Stack. If the Collapsing Flat Stack crosses into a space adjacent to the opposing Nice Flag, all remaining held pieces are dropped there. Some pieces act as a barricade to the Collapsing stack, if the currently held Flats is lower than its height. Flat Stacks, Constructed Pyramids, and Pyramid Stacks have a height equal to the number of pieces in it. All other opposing pieces have an effective height of 1, meaning they never act as barriers. If the currently held Flats cannot continue moving, they are all dropped in the most recently available space. Special: Flat Stacks can move onto Flats of the same colour to add them to the Stack, up to the maximum of 5 Flats. Constructed Pyramid ------------------- Description: 2 or 3 Pyramids combined together. Strength is a sum of the Strength of each Pyramid in it. They may take these forms: Small > Medium > Large. Small > Medium. Small > Large. Medium > Large. Movement: Constructed Pyramids can move in any diagonal direction for an unlimited number of spaces, up to the edge of the board. Attack: Constructed Pyramids can be moved onto any opposing piece within its movement range to Attack. Powers: Constructed Pyramids can Collapse by picking up one or more Pyramids, and choosing a diagonal line for them to move through. The line must start where the Constructed Pyramid began the turn, and can only be crossed in one direction. Consider each space across the line, and drop any number of held Pyramids onto it. Resolve the Attack, if any, before continuing. Pyramids are dropped from the bottom first. You can skip over any number spaces, but cannot move back and forth. If a Pyramid is dropped on top of a Flat or Flat Stack of the same colour, it creates a Pyramid Stack. If a Pyramid is dropped onto a larger Pyramid piece of the same colour, it creates a Constructed Pyramid. Unlike when Collapsing a Flat Stack, nothing can barriacde a Collapsing Constructed Pyramid. If the Collapsing Constructed Pyramid reaches the edge of the board, all remaining Pyramids must be dropped onto that space. Special: Constructed Pyramids can move onto Flats or Flat Stacks to make Pyramid Stacks. Pyramid Stack ------------- Description: A Pyramid or Constructued Pyramid on top of a Flat or Flat Stack, making a powerful tower. Strength is a sum of the number of Flats in it, plus the Strength of each Pyramid in it. Movement: Pyramid Stacks can move one space in any direction. Attack: Pyramid Stacks can be moved onto any opposing piece within its movement range to Attack. Powers: Pyramid Stacks can Collapse by picking up any number of pieces, starting from the top. It does not need to include any Flats. Unlike with Flat Stacks or Constructed Pyramids, you do not pick a single direction to move across. Instead, you move one space at a time, in any direction desired, as long as the space has not been entered during this Collapse. Drop one or more pieces, bottom first, onto each space entered. Resolve the attack, if any, before continuing. Unlike when Collapsing a Flat Stack, nothing can barricade dropped pieces from a Pyramid Stack, even when only Flats are dropped. If the there are no more valid spaces to move onto, all the remaining pieces must be dropped on the last available space. Special: Pyramid Stacks can move onto Flats of the same colour to add them to the Stack, up to the maximum of 5 Flats. SETUP VARIANTS ============== Rows of Flats ------------- CCC is designed around having 2 rows of Flats in front of the other pieces, but feel free to tinker with it. 0 to 3 rows are suggested. Row Order --------- By design, two rows of Flats appear in front of the rest of the special pieces. But what if the other pieces were surrounded by Flats, forwards and backwards? You can combine this with the previous variant to change the relation to Flat rows even more. Non-Flat Re-Arrangement ------------------------- While the arrangement of non-Flat pieces is quite deliberate, at the same time, this game has only been playtested in my imagination. Perhaps this isn't actually the best order, or the most interesting. Experiment with switching pieces around to see how it changes the game. You could also use a random number generator to choose a random order. Furthermore, you can choose whether or not the opponents layouts are mirrors of each other. GLOSSARY ======== - Attack: Refers to either the rules for how a piece can Attack other pieces, or the rules for resolving an Attack. - Adjacent: Two pieces are considered adjacent if they are one space away from each other, orthogonally or diagonally. - Basic Piece: A piece that is composed of a single object. - Collapse: A Power that takes apart a Structure. - Destroy: When a piece is destroyed, it is removed from the board, to signify it is out of play. - Forwards: Towards the opponents side of the board, from the perspective of each player. - Movement: The rules for how a piece can move across the board. - Movement Range: All of the possible spaces a piece can move to, according to its movement rules. - Opposing Piece: Refers to pieces under the opponent's control, from the perspective of the current player. - Piece: An object under one players control. See "Basic Pieces" and "Structures". - Power: Each piece has one or more Powers that give it special capabilities, actions, or limitations. - Special: Similar to Powers, these are aspects of pieces that apply inherently, and do not use turns. - Strength: How many rounds of Attack the piece can endure before being destroyed. - Structure: A piece that is composed out of two or more Basic Pieces. CREDITS ======= CCC was originally designed by Nikki Bee in a dream. No, really, it was. Version 2 seeks to simplify the game and tighten the focus. It primarily draws from Checkers and Chess. Other traced inspirations are Tak and Veritas (for Stacking and Collapseing), and Chess by Sylvie (for general design). Chess: https://en.wikipedia.org/wiki/Chess Tak: https://boardgamegeek.com/boardgame/197405/tak Veritas: https://boardgamegeek.com/boardgame/27042/veritas Chess (by Sylvie): https://www.glorioustrainwrecks.com/node/11526